![]() The same happened when I connected via USB cable.Ĭould I find a solution? Could I hell. The A button was mapped to B, for example, and other control were out of whack. They would pair via Bluetooth, no problem, but buttons weren’t mapped properly. My Xbox controllers (both for Xbox One and Xbox Series X) refused to work properly with my Mac. In any case, please screenshot the local co-op setup screen, and I will look at creating a beta build to test and resolve this.This is one of those problems that has been bugging me for ages. (And for all I know, your PS4 controller might be reporting a different name than what InControl is expecting) If your controller name does not show up at all in the setup screen, I will see about implementing InControl Native into Tallowmere, as it looks like there are Mac controller profiles in place.įrom my own testing just now with Tallowmere v352.3, PS4 controller is working for me for both USB and Bluetooth, but Xbox One controller is not working at all. ![]() If not, I'll be able to add the controller's name and things will hopefully work. Once you paste your screenshot with the controller name, I'll be able to check InControl's code to see if the name matches any internal controller profile.The name the controller that Unity reports probably has changed, whether it's a different controller model InControl isn't aware of, or a recent macOS update has changed what the name is reported as, or Unity itself might have changed something.Likely issue as to why the controllers don't work: Tallowmere v352.3 currently only uses InControl Legacy.InControl Native, in which InControl bypasses Unity's controller-name-detection and detects controllers based on Vendor IDs and Product IDs.InControl Legacy, in which the game relies on matching controller names based on what Unity detects controllers as, and.Tallowmere uses the Unity game engine, and uses a plugin called InControl to make controllers work.PlayStation 4 DualShock controller (USB & Bluetooth).(if you could please also paste your system info – mainly just curious of the operating system version– might be helpful too – go Apple > About This Mac to find the version) Additional debugging info I should be able to fix this, but need your help – can you please connect your controllers, then start Tallowmere, then go Esc > New Game > Start Local Co-op Game.Īt the bottom of the screen it will (hopefully) say the name(s) of the controller(s) – can you please screenshot the screen ( Shift + Cmd + 3) and paste the screenshot here? Will look something like: Looks like the controller plugin Tallowmere uses isn't detecting certain controllers on macOS. Just doesn't seem to be a fully-compatible controller with macOS unfortunately. (in-game, press Start/Menu > Options > Input > Edit Controls)Īdditionally, I couldn't get the Xbox controller via USB be detected at all. If the controller does half-work for you, you'll want to edit the binding for Shield Block, and probably change it to RB. But I've mapped all the other buttons okay. Don't think there's much else that can be done about that. Unfortunately through my debugging, neither triggers (LT and RT) work, and the D-Pad seems to only have one axis rather than two, so D-Pad Up and D-Pad Left are mapped together, and D-Pad Down and D-Pad Right are mapped together too. Game detects its name as Unknown Xbox Wireless Controller. Mine appears to be an Xbox One S Bluetooth controller. Not sure if you and I have the same controller or not. Uploaded Tallowmere_v352.4_Beta1_Mac64.zip now.Ĭan you please try it out? Should be accessible on your itch.io purchases.
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